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Entering cinematic mode while holding the Alt key no longer causes unit status bars to persist after releasing it. Queuing a Move, Hold, then Patrol command no longer causes the display of the Patrol rally point to appear at an incorrect location.

Fire and smoke particles no longer generate at an awkward angle from damaged Perdition Turrets. Rewinding a replay with a unit selected no longer causes its portrait to disappear. The Hero Icon no longer displays as a purple square for zerg players. Fixed a crash that could occur when compiling a galaxy script.

Fixed an issue where galaxy scripts would parse decimal numbers incorrectly in some cases. Fixed an issue where Spectators and Referees would see an extraneous Requirements header in various tooltips that did not have any upgrade options.

Fixed an issue where sending a transmission could cause in-game portraits to freeze. Fixed an issue where units could display an inconsistent tint color to an observer when switching between viewing modes. Fixed an issue where numbers in the Stat Panel would occasionally display as all zeroes. Fixed some string inconsistencies in the Observer Hotkey options. Fixed an issue where doodads were not properly drawing under the Black Mask until the map was revealed near them. Fixed an actor error that occurred when upgrading Viking attacks while Vikings were in Fighter Mode.

Fixed some missing textures with certain Char doodads. Fixed various references to Sentries being available in the Wings of Liberty campaign. Fixed an issue where the protoss player slot UI would disappear in a loading screen with 11 or more players. Fixed an issue where 6 and 8-player fortress maps allowed teams to be placed next to enemies in uneven team formats. Fixed an issue where restarting Round 20 of StarCraft Master would cause the info panel to display incorrectly.

Fixed an issue where terrain deformations could allow units to be hidden under the terrain. Fixed an issue where it was possible to crash the AI on certain custom maps if the AI chose to nuke close to the edge of the map. The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty. Addressed performance issues that could occur over time when navigating between various Battle.

The Score Screen for Versus AI and Cooperative matches now displays the correct victory or defeat message after completing a game. Friend status icons now update properly when a player joins a single-player game while Away or Busy. Achievements will now be properly awarded when logging onto Battle. Players no longer lose progress with streak achievements when other players leave the automated matchmaking queue while being matched.

The Invite button no longer stays lit after inviting all friends to a conversation chat. The Skip button in the Welcome to Multiplayer screen now has a sound effect. Pressing Esc on the Starter Edition offer screen no longer prevents subsequent logging-on attempts on accounts with valid SC2 licenses. The Invite to Party button can no longer be spammed repeatedly. Maps can no longer be published if they begin or end with whitespace, contain consecutive whitespace, or contain non-printable characters.

Custom game lobbies now properly default your race to the last race played. Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window. Fixed an issue where the Battle. Fixed an issue where the “You have voice chat disabled” message would occasionally display in-game despite having voice chat enabled.

Fixed an issue where matches would occasionally fail to appear in a player’s match history. Fixed an issue where the Current Team State Box would occasionally update to display inaccurate data. Fixed an issue where the multiplayer game mode would switch to 2v2 when reaching the Battle.

Fixed an issue in custom games with AI where the score screen would improperly list AI players as zerg regardless of their actual race played. Fixed an issue where the Bonus Pool would occasionally display an incorrect value. Fixed an issue where players would lose points for wins and gain points for losses on very rare occasions. Fixed an issue where maps with custom dependencies would not appear in the Versus AI screen when playing offline.

Fixed an issue where certain words could pass through the profanity filter by appending other characters. Fixed an issue where players could sometimes temporarily lose license-based achievements.

Fixed an issue where player race would default to terran when changing a custom game lobby to Co-Op vs. Fixed an issue where bookmarks could disappear when navigating between certain screens. Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message. Fixed a crash that could occur when loading a map that has six or more dependencies.

Races Protoss The Pylon power radius now displays up cliff levels properly on Low graphic settings. Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered. It is no longer possible to stack a large number of units into tight spaces using Medivacs. The Command Center’s Load ability will no longer reserve a cargo slot for nearby SCVs that are busy constructing buildings.

Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands. Zerg Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them.

It is no longer possible to queue up multiple build commands using a single Drone. Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery. The Nydus Network and Nydus Worm no longer glow if they are holding Drones that are carrying minerals. Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation.

Editor General Many UI fixes have been made across all areas of the editor, including overlapping issues, , resizing issues, and missing panes. Imported objects are now immediately available for browsing upon saving a map. The time of day now consistently matches the actual set day length when cycling through a hour time period.

Maps saved as components now properly report external files as changed. Playing over trigger sounds for an inactive player no longer causes trigger sounds to stop functioning for all players. Resizing the Publish Document Pane to its smallest size no longer causes hit box issues with the Config Options. Fixed some issues where the editor would display inconsistent file sizes for published documents.

Fixed an issue where exporting editor preferences would not properly save all values. Fixed a display issue that could occur when selecting units with different inventory slot configurations. Fixed an issue where adding a large number of dependencies to map would cause the editor to stop responding.

Fixed an issue where the “At” term for an Actor Event would persist after changing the Actor Event to something that shouldn’t have the “At” term available. Resolved various situations where the editor could run out of memory too easily. Data now links up properly to duplicated objects. Resetting objects to their parent value now properly resets the previously entered values.

Changes to the Background of a map in the Data Module now immediately updates the map in the Terrain Module. Augmented abilities now properly show linked objects inside the object explorer. Behaviors that have Requirement Nodes now properly display those nodes in the behavior’s “Used By” dropdown field.

Objects that share their Name and Text Key now duplicate properly in the editor. Modifying specific fields of a pre-existing object now properly colors the object green to indicate that changes have been made.

Duplicating a unit’s abilities in the editor while duplicating the unit itself will no longer prevent the new unit from being usable in-game. Editing sub-fields of an expanded parent field will no longer remove the data from similarly named sub-fields when using raw data view. Duplicating models no longer point the models to non-existent assets. Fixed an issue where style controls could become disabled when highlighting text too quickly.

Fixed an issue where units with rotation animations would no longer rotate after being revived. Fixed an issue where duplicated units would not be referenced properly in their documented fields.

Fixed an issue where multiple fields of a duplicated object incorrectly referenced the original object rather than the duplicate. Fixed an issue where objects without field categories displayed improperly. Terrain Module Painted pathing now shows properly in the Terrain Editor when a new map is opened while viewing the Pathing layer Holding down shift when moving a doodad now properly ignores placement requirements until after the doodad is moved to a valid location.

Doodads now properly adjust their height when using “Modify Height Field”. Removing water in the editor now properly shows the green boxes of where water is placed. Filling a x map with water no longer causes the water on the bottom half of the map to display incorrectly. Fixed an issue where textures could occasionally become corrupted when opening maps in the terrain module. Fixed an issue when generating static shadows where the progress bar would not fill up completely.

Fixed an issue where replacing doodads would reset the doodad height to zero. Fixed a crash that could occur when placing and then undoing terrain objects.

Trigger Module The Cinematic Mode trigger now has more detailed help text. It is now possible to copy and paste the Ability Command parameter in trigger functions. The “Set Portrait Tint Color” action is now working properly. Using a Play Sound Scene trigger no longer causes unit actors to display improperly. Fixed an issue where fade calls would be ignored if another fade was already in progress. Fixed an issue where only boolean variables could be referenced from a record as the first value in a comparison condition.

Fixed a crash that could occur when passing an invalid player to the DialogControlGetPropertyAsString trigger function.

Fixed an issue where the “Chat Message” event would not trigger if chat was not said in All chat. Mac Imported images now display correctly. It is now possible to view objects through the Overview Manager by using the Return hotkey. Saving and reloading a game will no longer generate a prompt saying that your graphic settings have changed.

Fixed a crash that could occur when relogging into Battle. Fixed an issue in Windowed Mode where the client’s presence would remain as Away despite being in focus. Fixed an issue where the Text Controls in the Text Editor would not apply until the text was re-edited. Fixed an issue where repeating labels would display in the Trigger Module if a map was loaded before opening the Trigger Module.

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Observer and Replay UI New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down. You can now toggle between player unit colors and team unit colors when watching a replay or observing.

Game Options A new Control page is available from the Options menu. A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely. Zealot Charging Zealots will now hit fleeing targets at least once. Bunker Build time increased from 35 to 40 seconds. Ghost EMP now drains up to energy instead of all available energy. The effect on Protoss shields remains unchanged.

Tech Lab Stimpack upgrade research time increased from to seconds. This text did not appear anywhere in game. Attributes tab has been split into Game Attributes and Player Attributes. Attribute UI now more closely reflects the game lobby.

Default values are now enforced as necessary based on Player Properties. In some cases, variants defined in previous versions will no longer be compatible and may cause problems during publishing or within the game lobby. If you are planning to republish a map that uses custom game variants, it is highly recommended that you use the new Game Variants dialog to delete and recreate them.

Improved loading times for some custom maps with complex tech restrictions. Additional improvements will be made to provide more memory space in the future. Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.

The game cursor now remains visible while loading maps. Debug outputs are now displayed in the editor and in-game when using Test Document. New trigger actions have been added: Set Camera Data: Changes the active camera data settings, as defined in the Data module.

Set Random Seed: Sets the random game seed to the requested value. New trigger functions have been added: Convert Game Hotkey: Looks up hotkey as text. Convert Game Asset: Looks up asset path as text.

Add On Child: Returns the child unit attached to the specified parent. Add On Parent: Returns the parent unit attached to the specified child. Catalog Entry Is Default: Returns if the specified entry is a default. Test Document preferences can now configure an explicit random seed value. Units can now specify a revive cost that will override an ability specific cost. Instant larva-style training will now charge resources properly. The Chance field in effects is now upgradeable. Support for browsing Battle.

The Player Property and Modify Player Property triggers can now disable the cost for each resource type. Added a text preview pane to the text editing controls. Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.

Added an Idle Command to unit data to configure what order the unit performs when idle. Added an actor message to allow models to change their hit-testable status.

Additional options can now be configured using the command card editor. Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it. Additional cheats are now available in-game when using Test Document.

Ally — Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you. AllianceDefeat — Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.

AllianceControl — Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.

By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units. AlliancePassive — Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes. AlliancePushable — Changes the Pushable alliance state between the selected players.

The target player can choose to respond or not, depending on its GiveHelp alliance setting. AllianceSpend — Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things. AllianceTrade — Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources. AllianceVision — Changes the Vision alliance state between the selected players.

BehaviorAdd — Adds the requested behavior to the selected units. BehaviorDuration — Sets the duration of the requested behavior.

BehaviorRemove — Removes the requested behavior from the selected units. Charges — Toggles spell charge validation. Cooldown — Toggles spell cooldown validation. Creep — Adds creep at the cursor position given the requested radius. By default, this will multiply the damage dealt by 10 for the cheating player. By default, this will reduce all damage taken to 0 for the cheating player. DeathAll — Kills all units on the map.

DeathExcept — Kills all units on the map except the selected units. DeathSide — Kills all units owned by the selected player. DeathUnit — Kills the selected units. The type of death can be specified as a parameter. Defeat — Ends the game in defeat for the selected player.

DestroyPersistent — Destroys all persistent effects within the specified radius of the cursor. Effect — Executes the requested effect from the selected units. FastBuild — Toggles fast building, research, and training times. FastHeal — Toggles fast healing times. Fidget — Forces selected units to perform the specified fidget type.

Food — Toggles food usage validation. Free — Toggles resource cost validation and expenditure. God — Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.

Loot — Drops a type of loot for the specified player. MakeUnit — Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid. Minerals — Adds the specified amount of minerals to the selected player.

Move — Moves the selected units to the cursor position. NoDefeat — Disables defeat conditions. NoVictory — Disables victory conditions. Order — Orders the selected units to use an ability. Owner — Changes ownership for the selected units to the selected player. ResourceCustom — Adds the specified amount of a custom resource to the selected player.

SetAll — Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount. SetEnergy — Sets the energy of the selected units to the specified value. SetLife — Sets the life of the selected units to the specified value.

SetShields — Sets the shields of the selected units to the specified value. SetResource — Sets the harvestable resources contained by the selected units to the specified value.

ShowMap — Toggles fog of war display and validation. TechTree — Toggles tech tree dependency validation. Terrazine — Adds the specified amount of terrazine to the specified player. Tie — Marks all undecided players with the tie result. TimeOfDay — Sets the time of day to the specified time. TimeOfDayRate — Sets the rate that the time of day changes to the specified value. TrigDebug — Opens the trigger debug window. TrigRun — Runs the specified trigger.

Uncreep — Removes creep at the cursor position given the requested radius. Upgrade — Applies the selected upgrade to the selected player.

Vespene — Adds the specified amount of vespene gas to the specified player. XP — Adds a relative amount of XP to the selected units. This can be used to change veterancy levels. Conversation skipping and trigger skipping now share the same hotkey. The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.

Cheat codes now only accept official names. Unit response sounds are now updated immediately when the selection changes. Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders. Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields. Units can now be revived multiple times. Hero buttons are now displayed while a hero is dead if they are revivable.

Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can. Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled. The revive ability now works with multiple dead units. Revived units now properly dispatch a trigger event when killed again.

Added additional information to unit tooltips in the tech trees. An alert has been added when MULEs expire. An alert has been added when the Chrono Boost buff expires. An alert has been added when the Spawn Larvae buff expires. Fixed an issue with not being able to land where you just lifted off if there was a nearby unit. Fixed an issue to prevent Force Fields from pushing units during construction. Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.

Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons. Fixed an issue placing Terran add-on buildings when multiple buildings were selected. The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building. Additional stalemate warnings are no longer displayed when the game ends in a stalemate. Flying cloaked units are no longer revealed as detected when shown through the fog of war.

Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map. Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war. Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation. Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.

Queuing multiple targets with mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends. Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field. Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal. The Harvester count in the income leader panel now updates correctly.

Bi-directional transformations i. The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel. Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building. Using Edit Box Trigger Dialogs should no longer generate trigger errors. Media keys can no longer be bound to a custom hotkey.

Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page. Mouse-based hotkeys are now handled properly when the cursor is over the mini-map. Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page. The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled. Fixed an issue with pasting text values in the editor.

Fixed an issue where certain data fields would not list all possible values. Fixed an issue where the editor would crash after pasting a placed unit. Fixed a crash using the Unit Weapon Firing validator. Animations in the previewer will now display using localized text. Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly. Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.

Players are automatically drafted into Grandmaster League shortly after a new season starts, and will remain in the Grandmaster league until the end of the season. Players can still utilize any points they previously accumulated. A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons.

Fungal Growth Stun duration decreased from 8 to 4 seconds. Now fires a missile instead of being instant cast. Reworked Game Variants dialog to be more user-friendly: General tab has been removed. Bug Fixes Battle. Units now follow a transport if the transport fills up and they have no other orders.

Units inside a bunker no longer disappear if the bunker is destroyed and surrounded by force fields. An alert has been added when the Spawn Larva buff expires. Fixed an issue to prevent force fields from pushing units during construction. Fixed an issue with Creep destroying more foliage than it should, and made foliage destruction by creep faster.

Casting Neural Parasite on a Zerg Egg will not cancel the spell until after the egg completes its transformation. Changes made to autocast abilities while a unit is under the affects of Neural Parasite are now reset to their default state when Neural Parasite ends.

SCVs can no longer resume construction on buildings while inside bunkers. Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a force field. The resources from salvaged bunkers are no longer counted towards the resources lost in the units lost leader panel.

The Mute OS Microphone button has been removed from the voice options page. Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys menu. Bug Fixes Fixed an issue that prevented players from loading in-mission campaign saves created while patched at version 1.

General Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets. Bug Fixes General Fixed an issue where the title of a conversation window was scaling rather than truncating. Fixed an issue that would sometimes cause players to be improperly disconnected from a game.

Maps Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg. StarCraft II Editor Fixed an issue where copied-and-pasted units were not set to the correct height in-game. Fixed an issue where the table view scroll-bar position was reset when switching objects.

Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in. General Battle. Players can now join others in both public and private channels.


 
 

StarCraft II: Wings of Liberty – Patch 1.5.2 – Starcraft 2 wings of liberty patch 1.5.2 download

 

Texture and resources management have been greatly improved, and now use less overall memory. StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter.

Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation. The fog of war has been reworked to more accurately display units that are positioned near the edge of the fog.

User Interface General Maximum selection size has been increased to , up from Instant items can now be used while in targeting mode without canceling targeting in custom games. Items can now display range indicators and AoE targeting cursors when in target mode in custom games. Inventory commands Use, Move, and Pawn are now available as custom hotkeys in custom games. Alliance colors have been updated to propagate to the entire UI.

A new in-game pathing display has been added that shows the path a unit will take on the mini-map. These can now be accessed from the Home Screen.

The Player Profile Screen has been reorganized to streamline the overall display of profile information. Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen.

The Help Screen is now accessible from the Home Screen instead of the navigation panel. Tutorials are now more appropriately accessible from the StarCraft menu.

A new Join Chat button has been added. This is a customizable dashboard that allows players to bind up to five Battle. The following new slash commands have been added: Available anywhere on Battle. The ability to chat with non-friended players will end if either player logs out, or if no conversation occurs for five minutes. Editor General New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more.

Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools.

Support has been added for custom unit status bars. Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing. Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags for use in Trigger Dialogs have been added.

Frames in the standard UI can now be hooked up as Trigger Dialogs. Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once. Various improvements have been made to the Overview Manager: The Game Data component now displays all objects used by the document, even if they are defined in dependencies.

The folder hierarchy has been simplified, and view options for folder and type display have been added. The usage count for each object is now displayed in the item text. The tree view state is now preserved after reloading data. Support has been added for custom, high-resolution mini-map images. Support has been added for a self-cast hotkey. Support has been added to allow for item stacking. Support has been added to define multiple lighting regions in the game world. Mini-map icons can now be adjusted by scale, background, background scale, and color.

The editor has been updated to use Visual Styles. Font Style editing has been added to the Text Module. Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior. A new map option called Static Shadow Intensity has been added, which is used during static shadow generation.

This option is found in the Map Options section of the Map menu. A new map option called Stagger Periodic Trigger Events has been added. The New Document dialog has been improved to make it easier to configure starting document types and dependencies.

Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes. Future updates will include additional editor support, documentation, and physics-enabled assets for creators to use in their maps.

Inventory commands Use, Move, and Pawn are now available as custom hotkeys. Font Glow support has been added. A new InlineJustification font flag has been added.

Red text has been improved to now filter into different error type groups. This allows changes made to layout files to be reflected immediately without having to quit and restart the game. Frames now have a field called AlphaMaskTexture that can mask out the rendering of their children. This can be used primarily to mask out the hard edges of Portrait Frames. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in-game.

Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign. Several new native functions have also been added to control cutscene playback. A new AI Module has been added for user-friendly management and visualization of attack wave timing and unit composition for computer players.

Further customization is possible by attaching triggers to attack waves. Several new trigger functions have been added for working with attack waves defined in this module. A new UI Module has been added. It allows modification of the UI layout files that control most aspects of the in-game UI.

The initial release of this module focuses on exposing a simple XML editing interface for SC2Layout files, and further improvements are planned for the future. Data Module Support has been added for effect, behavior, and learn ability tooltip images.

Support has been added for the Launch Missile effect to validate placement at the targeted location. Support has been added for missile reflection effects. A Stunned flag for Behaviors has been added that allows the queuing of commands.

A new flag has been added to button data to disable showing an ability level in the tooltip. Effects can now be executed when an attribute, power, or veterancy level changes. Behavior modifications can now be upgraded. Effect abilities can now specify a custom tooltip, icon, and name for the learn ability to use. Doodads can now be configured to change their opacity when the local player has vision of them.

Occluded model opacity can now be customized. The launch offset on missile effects is now supported. Existing units may be launched as missiles with the launch missile effect. This factor will be multiplied by the existing cumulative modifiers. Charges now maintain their existing count when the max count increases. A new power alliance state has been added. A separate camera height map has been added. This height map is much smoother than the flyer height map, and the camera data can now choose which height map to use.

Conjoined behaviors can now customize what properties are shared by each unit in the group including visibility and specific vitals. Effect ability times are now upgradeable. A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library.

The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space. Preplaced units and doodads can now be configured to adjust the height map. Trigger Module When a player now pings the mini-map or game world, a new event called Player Ping is dispatched which contains the location of the ping and the unit that was pinged if any. The mini-map now updates when water changes through triggers.

A new player property has been added to disallow resource splitting when players drop from a game. Functionality has been added to the script test window to show overall memory usage within the script system.

Array sizes may now be defined using constant integer variables. An Expression value source has been added for more easily defining complex mathematical expressions or text concatenations. Many new Library functions have been added! Please visit our Custom Maps forum for a complete list of these additions.

Actor A new ActorInfoDisplay cheat has been added for live actor debugging. Support has been added for Line and Arc targeting cursor support. Terrain squib support has been added for tileset-specific dust or snow clouds FX. Attach, AttachModel, AttachModelOffset, and AttachOffset messages have been added for dynamically adding, positioning, and rotating attached actors more easily.

This will makes it easier to arbitrarily cobble together units made out of multiple models and attachments. New messages have been added for configuring strobe selection on actors such as halos and strobe pulses. Associated messages have also been added for setting halo, strobe color, width, and more. Initial support has been added for Serpent Actors, which allows for creation of serpent units by driving attachment points within a model or by stringing together multiple models.

This functionality will continue to change and improve with future updates. Additional custom death support has been added for making situational unit fatalities. Added CActorSiteOpMotionDirection to enable unit death models to continue forward with the velocity the unit had at the time of death, enabling corpses to skid to a stop.

Added a number of minimap icon customization options in CActorUnit, both via field and several new messages. CActorRegions can now be filtered based on an associated ability if configured. Region queries can now send a unique response to the closest unit if configured. Regions can now also be rotated. CActorRange can now restrict the icons drawn to relative cliff levels. CActorDoodad now has a number of new fields for customizing opacity, imposing no-fly zones, and boosting terrain levels underneath the doodad, so that creep can show up on bridges.

Added CActorSiteOpIncoming, which makes it easier to configure attachk FX to match the incoming direction of an attack regardless of whether it is a ranged direct attack or a missile attack.

Propellers can be made with this. Added a GameInitialize message for creating actors at game initialization. Added a message for showing all power circles at once.

Added a term to check the level of an ability for ability messages. It is now very easy to add terrain-specific launch and impact FX, such as a snow burst on a Siege Tank impact.

It is now possible to send actor messages to portraits in the glue screens. Compose portraits from multiple CActorModels can now be used more easily. A new Camera Actor has been added for controlling the camera through actor events. A new Scene Actor has been added for controlling global actor settings Halo settings, Power visual hiding.

A new Light Actor has been added to allow for easier light creation in data. Many new messages for configuring light in this manner have also been added. A new Creep Actor has been added for higher performance creep effects, such as creep engulfment. Galaxy New support has been added to the Trigger Debug Window for breakpoints, stepping through functions, and variable inspection.

Galaxy script code memory limit has been increased: 4xx more memory can now be utilized depending on how scripts are being used. New support has been added for passing structure, array, and function references as function parameters. Galaxy error message output has been improved. Graphics Anti-aliasing support has been added to smooth out edges in the game. This can be toggled on or off in the Graphics section of the Options Menu. New support has been added to define multiple lighting regions in the game world.

Lighting can now be changed per player via triggers. Unit-specific Halo support has been added for pre-targeting. A new Scaled Baked Ambient Occlusion option has been added. Publishing The Game Variants dialog now includes a Genre setting which determines a fixed category for Arcade maps. Arcade support has been added to the Editor for mod creators to fill out their Arcade game info page. Bug Fixes General Many improvements and fixes have been made to the terrain avoidance subsystem when missiles pass cliff edges.

Many improvements and fixes have been made for combat reveal relating to tentacles and long-range beam attacks. The BlizzCon Fist of Furry decal is now displaying properly in-game again. Mothership shields now properly count towards the Frugal Fighter achievement. Pre-placement images now persist through saved games. The Stat Panel bar will no longer show up as grey when rapidly pressing their hotkeys. Unbinding universal hotkeys no longer causes them to appear as structures.

Canceling out of the Hotkey Menu via the escape key no longer causes temporary hotkeys to be saved. Loading a saved game during a transmission no longer results in an empty transmission frame. It is no longer possible to rename saved game files that are currently in use. It is no longer possible to add AI players to a game of Aiur Chef.

Entering cinematic mode while holding the Alt key no longer causes unit status bars to persist after releasing it. Queuing a Move, Hold, then Patrol command no longer causes the display of the Patrol rally point to appear at an incorrect location. Fire and smoke particles no longer generate at an awkward angle from damaged Perdition Turrets. Rewinding a replay with a unit selected no longer causes its portrait to disappear.

The Hero Icon no longer displays as a purple square for zerg players. Fixed a crash that could occur when compiling a galaxy script. Fixed an issue where galaxy scripts would parse decimal numbers incorrectly in some cases.

Fixed an issue where Spectators and Referees would see an extraneous Requirements header in various tooltips that did not have any upgrade options. Fixed an issue where sending a transmission could cause in-game portraits to freeze. Fixed an issue where units could display an inconsistent tint color to an observer when switching between viewing modes. Fixed an issue where numbers in the Stat Panel would occasionally display as all zeroes.

Fixed some string inconsistencies in the Observer Hotkey options. Fixed an issue where doodads were not properly drawing under the Black Mask until the map was revealed near them. Fixed an actor error that occurred when upgrading Viking attacks while Vikings were in Fighter Mode.

Fixed some missing textures with certain Char doodads. Fixed various references to Sentries being available in the Wings of Liberty campaign. Fixed an issue where the protoss player slot UI would disappear in a loading screen with 11 or more players.

Fixed an issue where 6 and 8-player fortress maps allowed teams to be placed next to enemies in uneven team formats. Fixed an issue where restarting Round 20 of StarCraft Master would cause the info panel to display incorrectly. Fixed an issue where terrain deformations could allow units to be hidden under the terrain. Fixed an issue where it was possible to crash the AI on certain custom maps if the AI chose to nuke close to the edge of the map.

The other player now receives a message that the opposing player has canceled the queue and neither receives a point bonus nor penalty. Addressed performance issues that could occur over time when navigating between various Battle. The Score Screen for Versus AI and Cooperative matches now displays the correct victory or defeat message after completing a game.

Friend status icons now update properly when a player joins a single-player game while Away or Busy. Achievements will now be properly awarded when logging onto Battle. Players no longer lose progress with streak achievements when other players leave the automated matchmaking queue while being matched.

The Invite button no longer stays lit after inviting all friends to a conversation chat. The Skip button in the Welcome to Multiplayer screen now has a sound effect. Pressing Esc on the Starter Edition offer screen no longer prevents subsequent logging-on attempts on accounts with valid SC2 licenses. The Invite to Party button can no longer be spammed repeatedly. Maps can no longer be published if they begin or end with whitespace, contain consecutive whitespace, or contain non-printable characters.

Custom game lobbies now properly default your race to the last race played. Chat no longer scrolls to the bottom of a chat window when a new message is added if a player has previously scrolled up in the chat window.

Fixed an issue where the Battle. Fixed an issue where the Current Team State Box would occasionally update to display inaccurate data. Fixed an issue where the multiplayer game mode would switch to 2v2 when reaching the Battle.

Fixed an issue in custom games with AI where the score screen would improperly list AI players as zerg regardless of their actual race played.

Fixed an issue where the Bonus Pool would occasionally display an incorrect value. Fixed an issue where players would lose points for wins and gain points for losses on very rare occasions. Fixed an issue where maps with custom dependencies would not appear in the Versus AI screen when playing offline. Fixed an issue where certain words could pass through the profanity filter by appending other characters. Fixed an issue where players could sometimes temporarily lose license-based achievements.

Fixed an issue where player race would default to terran when changing a custom game lobby to Co-Op vs. Fixed an issue where bookmarks could disappear when navigating between certain screens.

Fixed an issue where pausing a game and surrendering would occasionally cause the Score Screen to display an error message. Fixed a crash that could occur when loading a map that has six or more dependencies.

Races Protoss The Pylon power radius now displays up cliff levels properly on Low graphic settings. Fixed an issue where certain protoss structures would sometimes continue to display a warp-in animation if they became unpowered.

It is no longer possible to stack a large number of units into tight spaces using Medivacs. Fixed an issue where flying terran structures would sometimes use their ground death animations when killed. Fixed an issue where a Bunker could be made to look empty despite being loaded with units by using queued Rally commands.

Zerg Banelings will now auto-cast Unburrow if a Colossus comes within their attack range. Banelings lifted by phoenixes now use proper visual indication when detonating and damaging units below them. It is no longer possible to queue up multiple build commands using a single Drone. Morphing units no longer become stuck in their cocoon state if they are underneath a Hatchery. The Nydus Network and Nydus Worm no longer glow if they are holding Drones that are carrying minerals.

Active Creep Tumors no longer display as dormant if their Spawn Tumor action was canceled during the spawn animation. Editor General Many UI fixes have been made across all areas of the editor, including overlapping issues, resizing issues, and missing panes.

Imported objects are now immediately available for browsing upon saving a map. The time of day now consistently matches the actual set day length when cycling through a hour time period.

Maps saved as components now properly report external files as changed. Playing over trigger sounds for an inactive player no longer causes trigger sounds to stop functioning for all players. Resizing the Publish Document Pane to its smallest size no longer causes hit box issues with the Config Options. Fixed some issues where the editor would display inconsistent file sizes for published documents.

Fixed an issue where exporting editor preferences would not properly save all values. Fixed a display issue that could occur when selecting units with different inventory slot configurations. Fixed an issue where adding a large number of dependencies to map would cause the editor to stop responding. Resolved various situations where the editor could run out of memory too easily.

Data now links up properly to duplicated objects. Resetting objects to their parent value now properly resets the previously entered values. Changes to the Background of a map in the Data Module now immediately updates the map in the Terrain Module. Augmented abilities now properly show linked objects inside the object explorer. Objects that share their Name and Text Key now duplicate properly in the editor. Modifying specific fields of a pre-existing object now properly colors the object green to indicate that changes have been made.

Editing sub-fields of an expanded parent field will no longer remove the data from similarly named sub-fields when using raw data view. Duplicating models no longer point the models to non-existent assets. Fixed an issue where style controls could become disabled when highlighting text too quickly. Fixed an issue where units with rotation animations would no longer rotate after being revived.

Fixed an issue where duplicated units would not be referenced properly in their documented fields. Fixed an issue where multiple fields of a duplicated object incorrectly referenced the original object rather than the duplicate. Fixed an issue where objects without field categories displayed improperly.

Terrain Module Painted pathing now shows properly in the Terrain Editor when a new map is opened while viewing the Pathing layer. Holding down shift when moving a doodad now properly ignores placement requirements until after the doodad is moved to a valid location. Removing water in the editor now properly shows the green boxes of where water is placed.

Fixed an issue where textures could occasionally become corrupted when opening maps in the terrain module. Fixed an issue when generating static shadows where the progress bar would not fill up completely. Fixed an issue where replacing doodads would reset the doodad height to zero. Fixed a crash that could occur when placing and then undoing terrain objects. Trigger Module The Cinematic Mode trigger now has more detailed help text. It is now possible to copy and paste the Ability Command parameter in trigger functions.

Using a Play Sound Scene trigger no longer causes unit actors to display improperly. Fixed an issue where fade calls would be ignored if another fade was already in progress. Fixed an issue where only boolean variables could be referenced from a record as the first value in a comparison condition.

Fixed a crash that could occur when passing an invalid player to the DialogControlGetPropertyAsString trigger function. Mac Imported images now display correctly. It is now possible to view objects through the Overview Manager by using the Return hotkey. Saving and reloading a game will no longer generate a prompt saying that your graphic settings have changed. Fixed a crash that could occur when relogging into Battle.

Fixed an issue where the Text Controls in the Text Editor would not apply until the text was re-edited. Fixed an issue where repeating labels would display in the Trigger Module if a map was loaded before opening the Trigger Module. General APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player. Zerg Larvae are now displayed in the unit panel of the Leader Board.

Unread chat notifications no longer reset when entering or leaving a game. Map information now loads immediately in the Match History screen after logging onto Battle. In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.

Fixed a display issue that could occur when binding certain keys on a French keyboard. Fixed a crash that could occur when saving and loading games between High and Low video settings.

Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby. Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition. Fixed an issue that could cause ladder matches to sometimes start three seconds late.

Fixed an issue where overlapping units could sometimes traverse cliff levels. Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3. Fixed an issue where the Restart button was incorrectly showing up when loading Vs. Mac Bug Fixes Fixed an issue where the cursor would disappear when using the middle mouse button. Fixed an issue which caused performance to drop significantly during large battles. Fixed an issue that was causing certain mod maps to crash after loading.

The Reduce Mouse Lag option now works properly on Macs. Its tooltips have also been changed for clarification. The fade-in for game sound during alerts changed from. Fixed an issue which prevented footprints from being edited in the Footprint Editor. Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

Fixed an issue where loading corrupted texture files could cause a crash. Fixed an issue where video drivers that do not support certain texture formats could cause a crash. Fixed an issue where a crash could occur when Windows resumes from hibernation mode while the game is running. Fixed an issue which could cause incorrect campaign progression when loading saved campaign made prior to 1. Fixed slowdowns which could occur when using Razer Spectre mouse.

Fixed an issue where camera rotation behaved improperly when rotation was modified by positive values. Clicking this button will take you directly to your ladder page. The upload timeout period for publishing custom maps has been increased significantly. SLI performance has been improved. When file corruption is detected in un-repairable files replays, saved games, or downloaded maps , a prompt to run the Repair Tool will no longer occur. Game Options Added three privacy settings to the Options menu under the Battle.

Only allow friends to send me invites. Only allow friends to send me chat messages. Set status to Busy when playing a game. Added the FPS Toggle hotkey to the hotkey dialog. Added Display Game Tooltips setting to the Options under Gameplay that can be turned off to prevent tooltips from appearing when playing a game.

Added a new setting to the Options under Controls which allows a player to enable or disable the ability to adjust in-game mouse sensitivity. Clicking this button will close the retail client and launch the PTR client.

Improved error messages when a unit is required but none is targeted to provide required target information. UI Frame used in. SC2Layout files has more anchoring flexibility. Loading an old saved game will now give an option to restart the mission in the new version of StarCraft II instead of loading it in the old version without access to achievements. For example the player closer to the left side of the minimap will appear on the left side of the name panel.

When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed. Toggle Team Colors in 1v1 and Free-for-All when observing and during a replay will not change player colors. Sound An error notification sound is now played if a placement location cannot be found when unit training completes.

Most existing alert sounds are now reduced in volume when a new alert sound plays. Transmissions without a valid sound file will now display a subtitle during cinematics even if the player has turned off subtitles.

Added a new Alert Fade option to control how much existing alert sounds fade when new alert sounds are played. Balance General Unit vision up ramps has been reduced by 1. Mothership Acceleration increased from 0. Stalker Blink research time increased from to Warp Prism Shields increased from 40 to Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. Raven Seeker missile movement speed increased from 2.

Neural Parasite range decreased from 9 to 7. Contaminate energy cost increased from 75 to Ultralisk Build time decreased from 70 to StarCraft II Editor Improvements General Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor. Map Status and Publish dialogs indicate if the lighting map is out of date or not.

Syntax highlighting for galaxy script and XML data can now be disabled. Actor cheats are now available to map creators when testing their map from the editor. Actor dump messages are now available to map creators.

Portrait Frames now have their own desc to use in. SC2Layout files. Creating Cycles in UI frame anchoring will no longer crash the game, instead it will output an error message. Added alignment option when using the IMG tag in text. Values are top, bottom, middle, absolute middle. For best pathing performance, avoid the Warning state. Foliage density maximum reduced to 2. Anything larger than this significantly impacts game performance. Added “Force Occlusion Hide” to placed doodads, which forces doodads to be transparent if units are behind it.

Trigger Module Added a Preview button for previewing sounds directly from parameter dialog. A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command.

Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.

Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document. A new view option has been added for setting default input focus on search fields vs. Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game. It is no longer possible to build Creep Tumors on top of lowered Supply Depots. Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.

Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode. Fixed a display issue with the scroll bar on the Replays page. Fixed a display issue that could occur when viewing Patch Notes for an Arcade game.

Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps. Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games.

Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors.

Editor General Automatic backups for documents saved as component lists will now properly save multiple backup files. Tutorial game variant will not be changed when other variants are added or removed. Fixed various issues with downloading dependency data from Battle. Fixed issues with team settings in variants for maps with a large number of players. Fixed several issues related to element linking.

You can now place or move objects at height zero if there is no terrain visible. Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time. Active Light elements no longer change the light one frame late. You can now chain together bookmark jumps. You can no longer rename the Previewer scene. Scenes with very large linking webs should now load much faster. Fixed a bug where models would sometimes continue to draw when switching cutscenes.

Editing curve values should now preserve custom curve tangents. Previewing from other modules will now set the Cutscene Module back to the Previewer scene. Terrain Module Painted pathing visibility is now properly tied to visibility of the Pathing layer. Distance measurement now accounts for ramps properly. Trigger Module Eliminated excessive delays when modifying functions which are heavily used in the document.

Ability Commands using Any or All sub-types will now show all possible parameter values. Unit trigger events now properly handle using a unit array element for the unit parameter. Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation.

Invalid effect ids will no longer be treated as “any effect” in events. Data conversations with choices will now run properly in game, as long as cinematic mode is enabled. Fixed an out of memory crash that could occur when adding a region to itself using triggers. It is now possible to copy triggers across libraries inside the same mod.

Data Module Ability and Weapon Arc data values now accept as values. Mac General Targeting arrow reticules now display properly when shaders are set to low.

Fixed an issue with resolution options being limited on Thunderbolt displays. Editor Points in the Curve Editor can now properly be deleted.

Placing keys in the Curve Editor are now being created correctly. Text labels are no longer clipped in the Curve Editor. Fixed an issue involving Vertices and Primitives on the status bar. Fixed a crash that could occasionally occur when attempting to publish a map. Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module. The mouse cursor is now visible in the viewpoint windows.

Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module. Improved Retina hardware compatibility. Additional details regarding this are in this forum thread Fixed an issue that occasionally caused stuttering in the middle of a game. Fixed a rare issue that caused prevented players launching the patched client without an Internet connection from accessing features in Offline Mode. Fixed an issue preventing some custom minimap icons from displaying properly in Arcade games.

Editor The trigger module should no longer stall for long periods of time when adding or removing actions. Races Protoss Structures built within the power field of a Pylon of an ally who disconnects should no longer remain powered when that Pylon is destroyed. Zerg Infested Terran eggs health down from to Fungal Growth range down from 9 to 8. General Battle. StarCraft Burning Tide has been republished and is once again available for play in the custom games section of the StarCraft section.

Bug Fixes General Asset loading performance has been improved. Fixed a number of crashes, desyncing issues, and file corruption that could occur when attempting to play games on Arcade. The AlternateLowTextures variable has been re-enabled in variables. Manually-bound hotkeys now properly override grid hotkeys. Bonus Combat Attributes that use negative values now work properly.

Increased and decreased weapon speeds effects are now displaying their proper red or green text color. Using triggers to change ownership of Protoss buildings no longer results in some buildings remaining unpowered. Rich Vespene Geysers now properly return 6 gas per trip instead of 8. The Graphics Options Changed indicator now properly displays next to the Options menu item. Fixed a UI error that would occur when viewing the Load Menu. Fixed an issue where shadows on the Hyperion appeared in lower resolutions in the background of the Battle.

Fixed an issue where damage shield buffs were not displaying a status bar if their buff duration was zero. Chat that is entered into the Party chat window now displays as a whisper to members of the party that are in-game. The count of bookmarks that have been used or remain available for use now properly appears in the Arcade Bookmarks page. Republishing a StarCraft map as an Arcade map without changing the map name no longer causes the map to display in the wrong area. Date formats now display in the proper format according to region.

The league icon displayed in the Quick Match page is now centered. Fixed an issue where the Show More button would stop functioning when navigating between the Create Game and Join Game tabs.

Fixed an issue where logging in with a Starter Edition account would sometimes cause the client to become unresponsive. Races Zerg Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery. Mac Textures on the Mar Sara tileset no longer paint improperly in the Editor. CPU usage is now optimized while streaming data.

Fixed an issue in certain localized clients where special characters would display improperly in custom hotkey profiles. Units will once again take the most optimal route to their destinations. Added additional information to the FPS Toggle. Fixed a number of cases where hotkeys could not be bound in certain keyboard configurations. Fixed a crash that could occur in custom maps when improperly destroying triggers. Fixed a crash that could occur in custom maps when canceling building progress using triggers.

Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games. When Command as Control is unchecked, this disables command as control and enables command for right-click. The game should no longer crash when a player leaves a multiplayer game while on the loading screen.

Inputting special characters into chat should no longer cause the game to crash. Fixed an issue that could cause the baselineCache. Placeholder text no longer appears when mousing over the Show More button in the Open Games list.

The career listing for 1v1 should no longer display incorrect data on the Profile screen. In the Quick Nav screen, the My Leagues page no longer displays an infinite loading circle.

Mac Command-click now properly issues a right-click command to the game. To make way for this new feature, significant changes have been made to the StarCraft II user interface.

Two new buttons have been added: the Arcade button, which will act as a portal to a brand new custom games experience that features dramatic improvements in finding, rating and playing custom games, and the StarCraft II button, which will provide access to classic single player and multiplayer experiences, including the StarCraft II campaign, multiplayer ladder, melee maps and more.

Arcade Button: A new Arcade button has been added to the main Battle. Custom games once found in the Custom Games interface will now be found here with an improved interface and tools.

Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before. The Spotlight page displays new or up-and-coming games. Players can visit the Spotlight to browse featured games, new games on the rise, and top-rated games as reviewed by the community.

Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity. Each custom game in the Arcade is represented by a game icon. Hovering over the icon displays the game description. Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade. This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information.

The Game Info page consists of several sections: Overview: This contains the game description and a set of screenshots that show off the action. How to Play: This is where players will find instructions basic and advanced and how to win. There is also space for additional images to supplement the game instructions. Patch Notes: This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving.

Review: After playing, players can give a game a star rating and enter a text review. Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon.

Players can also mark other players’ reviews as “Helpful” which will ensure that the best reviews rise to the top. Tutorial: Game creators can now publish tutorials for their creations. If a tutorial exists for a game, a “Play Tutorial” button will appear on the Game Info Page, which can be clicked to immediately launch the tutorial.

There is now a “Join Chat” button on the Game Info Page that allows players to join a channel named after that Arcade game. The new Open Games List displays games that have players, but aren’t full and ready to start yet. This should help players identify active games and find partners or opponents more easily.

The StarCraft button has been reorganized to consolidate all single player and multiplayer StarCraft II play types in one easy-to-navigate screen. This should reduce download, install, and patching times.

We look forward to your feedback on the new launcher! Please visit the StarCraft II forums to share your thoughts. Graphics Improvements Many physics optimizations have been across the entire game Texture and resources management have been greatly improved, and now use less overall memory StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation The fog of war has been reworked to more accurately display units that are positioned near the edge of the fog User Interface General Maximum selection size has been increased to , up from Instant items can now be used while in targeting mode without canceling targeting in custom games.

Items can now display range indicators and AoE targeting cursors when in target mode in custom games. Inventory commands Use, Move, and Pawn are now available as custom hotkeys in custom games. Alliance colors have been updated to propagate to the entire UI. A new in-game pathing display has been added that shows the path a unit will take on the mini-map.

These can now be accessed from the Home Screen. The Player Profile Screen has been reorganized to streamline the overall display of profile information. Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen.

The Help Screen is now accessible from the Home Screen instead of the navigation panel. Tutorials are now more appropriately accessible from the StarCraft menu. A new Join Chat button has been added. A new “Quick Nav” tab has been added to the bottom-left corner of the Battle. This is a customizable dashboard that allows players to bind up to five Battle.

The following new slash commands have been added: Available anywhere on Battle. The ability to chat with non-friended players will end if either player logs out, or if no conversation occurs for five minutes. Editor General New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more.

Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools. Some of these changes are: New “Nineslice” Border Method for additional image border support. Support has been added for custom unit status bars.

Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing. Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags for use in Trigger Dialogs have been added. Frames in the standard UI can now be hooked up as Trigger Dialogs. Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once.

Various improvements have been made to the Overview Manager: The Game Data component now displays all objects used by the document, even if they are defined in dependencies. The folder hierarchy has been simplified, and view options for folder and type display have been added.

The usage count for each object is now displayed in the item text. The tree view state is now preserved after reloading data. Support has been added for custom, high-resolution mini-map images. Support has been added for a self-cast hotkey. Support has been added to allow for item stacking.

Support has been added to define multiple lighting regions in the game world. Mini-map icons can now be adjusted by scale, background, background scale, and color. The editor has been updated to use Visual Styles. Font Style editing has been added to the Text Module.

Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior. A new map option called Static Shadow Intensity has been added, which is used during static shadow generation. This option is found in the Map Options section of the Map menu. A new map option called Stagger Periodic Trigger Events has been added. The New Document dialog has been improved to make it easier to configure starting document types and dependencies.

Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes. Future updates will include additional editor support, documentation, and physics-enabled assets for creators to use in their maps.

Inventory commands Use, Move, and Pawn are now available as custom hotkeys. Font Glow support has been added. A new InlineJustification font flag has been added. Red text has been improved to now filter into different error type groups. This allows changes made to layout files to be reflected immediately without having to quit and restart the game.

Frames now have a field called AlphaMaskTexture that can mask out the rendering of their children. This can be used primarily to mask out the hard edges of Portrait Frames. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in-game. Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign. Several new native functions have also been added to control cutscene playback.

A new AI Module has been added for user-friendly management and visualization of attack wave timing and unit composition for computer players. Further customization is possible by attaching triggers to attack waves. Several new trigger functions have been added for working with attack waves defined in this module. Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before.

The Spotlight page displays new or up-and-coming games. Players can visit the Spotlight to browse featured games, new games on the rise, and top-rated games as reviewed by the community. Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity.

Each custom game in the Arcade is represented by a game icon. Hovering over the icon displays the game description. Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade. This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information. The Game Info page consists of several sections: Overview: This contains the game description and a set of screenshots that show off the action.

How to Play: This is where players will find instructions basic and advanced and how to win. There is also space for additional images to supplement the game instructions. Patch Notes : This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving. Review: After playing, players can give a game a star rating and enter a text review.

Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon. Players can also mark other players’ reviews as “Helpful” which will ensure that the best reviews rise to the top.

Tutorial: Game creators can now publish tutorials for their creations. If a tutorial exists for a game, a “Play Tutorial” button will appear on the Game Info Page, which can be clicked to immediately launch the tutorial.

There is now a “Join Chat” button on the Game Info Page that allows players to join a channel named after that Arcade game. The new Open Games List displays games that have players, but aren’t full and ready to start yet. This should help players identify active games and find partners or opponents more easily.

The StarCraft button has been reorganized to consolidate all single player and multiplayer StarCraft II play types in one easy-to-navigate screen. This should reduce download, install, and patching times. We look forward to your feedback on the new launcher! Please visit the StarCraft II forums to share your thoughts. Graphics Improvements Many physics optimizations have been across the entire game Texture and resources management have been greatly improved, and now use less overall memory StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation The fog of war has been reworked to more accurately display units that are positioned near the edge of the fog User Interface General Maximum selection size has been increased to , up from Instant items can now be used while in targeting mode without canceling targeting in custom games.

Items can now display range indicators and AoE targeting cursors when in target mode in custom games. Inventory commands Use, Move, and Pawn are now available as custom hotkeys in custom games. Alliance colors have been updated to propagate to the entire UI. A new in-game pathing display has been added that shows the path a unit will take on the mini-map.

These can now be accessed from the Home Screen. The Player Profile Screen has been reorganized to streamline the overall display of profile information. Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen.

The Help Screen is now accessible from the Home Screen instead of the navigation panel. Tutorials are now more appropriately accessible from the StarCraft menu. A new Join Chat button has been added.

A new “Quick Nav” tab has been added to the bottom-left corner of the Battle. This is a customizable dashboard that allows players to bind up to five Battle. The following new slash commands have been added: Available anywhere on Battle.

The ability to chat with non-friended players will end if either player logs out, or if no conversation occurs for five minutes. Editor General New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more. Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools.

Some of these changes are: New “Nineslice” Border Method for additional image border support. Support has been added for custom unit status bars. Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing.

Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags for use in Trigger Dialogs have been added. Frames in the standard UI can now be hooked up as Trigger Dialogs.

Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once. Various improvements have been made to the Overview Manager: The Game Data component now displays all objects used by the document, even if they are defined in dependencies.

The folder hierarchy has been simplified, and view options for folder and type display have been added. The usage count for each object is now displayed in the item text. The tree view state is now preserved after reloading data.

Support has been added for custom, high-resolution mini-map images. Support has been added for a self-cast hotkey. Support has been added to allow for item stacking. Support has been added to define multiple lighting regions in the game world. Mini-map icons can now be adjusted by scale, background, background scale, and color. The editor has been updated to use Visual Styles. Font Style editing has been added to the Text Module.

Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior. A new map option called Static Shadow Intensity has been added, which is used during static shadow generation. This option is found in the Map Options section of the Map menu.

A new map option called Stagger Periodic Trigger Events has been added. The New Document dialog has been improved to make it easier to configure starting document types and dependencies. Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes.

Future updates will include additional editor support, documentation, and physics-enabled assets for creators to use in their maps. Inventory commands Use, Move, and Pawn are now available as custom hotkeys.

Font Glow support has been added. A new InlineJustification font flag has been added. Red text has been improved to now filter into different error type groups. This allows changes made to layout files to be reflected immediately without having to quit and restart the game. Frames now have a field called AlphaMaskTexture that can mask out the rendering of their children.

This can be used primarily to mask out the hard edges of Portrait Frames. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in-game. Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign.

Several new native functions have also been added to control cutscene playback. A new AI Module has been added for user-friendly management and visualization of attack wave timing and unit composition for computer players. Further customization is possible by attaching triggers to attack waves.

Several new trigger functions have been added for working with attack waves defined in this module. A new UI Module has been added. It allows modification of the UI layout files that control most aspects of the in-game UI. The initial release of this module focuses on exposing a simple XML editing interface for SC2Layout files, and further improvements are planned for the future.

Data Module Support has been added for effect, behavior, and learn ability tooltip images. Support has been added for the Launch Missile effect to validate placement at the targeted location. Support has been added for missile reflection effects. A unit flag has been added to specify that a unit’s vision test should only occur from its center and not include its radius. A Stunned flag for Behaviors has been added that allows the queuing of commands.

A new flag has been added to button data to disable showing an ability level in the tooltip. Effects can now be executed when an attribute, power, or veterancy level changes. Behavior modifications can now be upgraded. Effect abilities can now specify a custom tooltip, icon, and name for the learn ability to use. Doodads can now be configured to change their opacity when the local player has vision of them. Occluded model opacity can now be customized. The launch offset on missile effects is now supported.

Existing units may be launched as missiles with the launch missile effect. This factor will be multiplied by the existing cumulative modifiers. Charges now maintain their existing count when the max count increases A new power alliance state has been added A “pre-emptable” flag has been added to effect abilities to indicate that the ability should not be canceled when pre-empted i.

A separate camera height map has been added. This height map is much smoother than the flyer height map, and the camera data can now choose which height map to use.

Conjoined behaviors can now customize what properties are shared by each unit in the group including visibility and specific vitals. Effect ability times are now upgradeable. A new User-Defined Data System has been added.

 

Starcraft 2: Wings of Liberty v1.5.1 to v1.5.2 Patch (EnglishUS) – Starcraft 2 wings of liberty patch 1.5.2 download

 

View Results. Patch 1. User Interface. Bug Fixes. Tools Update 2. Latest News Join icyHell on Discord! StarCraft on B. Warcraft 3 Cheat Codes. Do you starcraft 2 wings of liberty patch 1.5.2 download any Action-RTS games? Units will once again take the most optimal route to their destinations.

Added additional information to the FPS Toggle. Fixed a number of cases where hotkeys could not be bound in certain keyboard configurations. Fixed a crash that could occur in custom maps when improperly destroying triggers. Fixed a crash that could occur in custom maps when canceling building progress using triggers. Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games.

When Command as Control is unchecked, this disables command as control and enables command for right-click. Bug Fixes General The game should no longer crash when a player views the Campaign screen at the same time a party member enters a matchmaking queue.

The game should no longer crash when a player leaves a multiplayer game while on the loading screen. Inputting special characters into chat should no longer cause the game to crash. Fixed an issue that could cause the baselineCache.

Placeholder text no longer appears when mousing over the Show More button in the Open Games list. The career listing for 1v1 should no longer display incorrect data on the Profile screen. In the Quick Nav screen, the My Leagues page no longer displays an infinite loading circle. Mac Command-click now properly issues a right-click command to the game. General New Battle. To make way for this new feature, significant changes have been made to the StarCraft II user interface.

Two new buttons have been added: the Arcade button, which will act as a portal to a brand new custom games experience that features dramatic improvements in finding, rating and playing custom games, and the StarCraft II button, which will provide access to classic single player and multiplayer experiences, including the StarCraft II campaign, multiplayer ladder, melee maps starcraft 2 wings of liberty patch 1.5.2 download more.

Arcade Button: A new Arcade button has been added to the main Battle. Custom games once found in the Custom Games interface will now be found here with an improved interface and tools.

Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before. The Spotlight page displays new or up-and-coming games. Players can visit the Spotlight to browse featured games, new games on starcraft 2 wings of liberty patch 1.5.2 download rise, and top-rated games as reviewed by the community.

Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity. Each custom game in the Arcade is represented by a game icon. Hovering over the icon displays the game description. Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade.

This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information. The Game Info page consists of several sections: Overview: This contains the game description and a set of screenshots that show off the action.

How to Play: This is where players will find instructions basic and advanced and how to win. There is also space for additional images to supplement the game instructions. Patch Notes : This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving. Review: After playing, players can give a game a star rating and enter a text review. Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon.

Tutorial: Game creators can now publish tutorials for their creations. This should help players identify active games and find partners or opponents more easily. The StarCraft button has been reorganized to consolidate all single player and multiplayer StarCraft II play types in one easy-to-navigate screen.

This should reduce download, install, and patching times. We look forward to your feedback on the new launcher! Please visit the StarCraft II forums to share адрес страницы thoughts. Graphics Improvements Many physics optimizations have been made across the entire game. Texture and resources management have been greatly improved, and now use less overall memory. StarCraft II is now significantly more thorough in pre-loading content, resulting in less in-game stutter.

Custom games now load shaders during the loading screen rather than in-game, resulting in less stuttering caused by shader generation.

The fog of war starcraft 2 wings of liberty patch 1.5.2 download been reworked to more accurately display units that are positioned near the edge of the fog. User Interface General Maximum selection size has been increased toup from Instant items can now be used while in targeting mode without canceling targeting in custom games.

Items адрес now display range indicators and AoE targeting cursors when in target mode in starcraft 2 wings of liberty patch 1.5.2 download games. Inventory commands Use, Move, and Pawn are now available as custom hotkeys in custom games. Alliance colors have been updated to propagate to the entire UI. A new in-game pathing display has been added that shows the path a unit will take on the mini-map. These can now be accessed from the Home Screen.

The Player Profile Screen has been reorganized to streamline the overall display of profile information. Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen. The Help Screen is now accessible from the Home Screen instead of the navigation panel. Tutorials are now more appropriately accessible from the StarCraft menu. A new Join Chat button has been added. This is a customizable dashboard that allows players to bind up to five Читать статью. The following new slash commands have been added: Available anywhere on Battle.

The ability to chat with non-friended players will end if either player logs out, or if no conversation occurs for five minutes. Editor General New support has been added starcraft 2 wings of liberty patch 1.5.2 download control over frames, portraits, status bars, text, Trigger Dialogs, and more.

Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools.

Support has been added for custom unit status bars. Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing.

Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags for use in Trigger Dialogs have been added. Frames in the standard UI can now be hooked up as Trigger Dialogs.

Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once.

Various improvements have been made to the Overview Manager: The Game Data ссылка на продолжение now displays all objects used by the document, even if they are defined in dependencies. The folder hierarchy has been simplified, and view options game mcdonalds download pc free folder and type display have been added. The usage count for each object is now displayed in the item text.

The tree view state is now preserved after reloading data. Support has been added for custom, high-resolution mini-map images.

Support has been added for a self-cast hotkey. Support источник статьи been added to адрес for item stacking. Support has been added to define multiple lighting regions in the game world. Mini-map icons can now be adjusted by scale, background, background scale, and color. The editor has been updated to use Visual Styles.

Font Style editing has been added to starcraft 2 wings of liberty patch 1.5.2 download Text Module. Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior.

A new map option called Static Больше на странице Intensity читать далее been added, which is used during static shadow generation. This option starcraft 2 wings of liberty patch 1.5.2 download found in the Map Options section of starcraft 2 wings of liberty patch 1.5.2 download Map menu. A new map option called Stagger Periodic Trigger Events has been added. The New Document dialog has been improved to make it easier to configure starting document types and dependencies.

Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes. Future updates will include additional editor вот ссылка, documentation, and physics-enabled assets for creators to use in their maps.

Inventory commands Use, Move, and Pawn are now available as custom hotkeys. Font Glow support has been added.

A new InlineJustification font flag has been added. Red text has been improved to now filter into different error type groups.


 
 

Starcraft 2 wings of liberty patch 1.5.2 download

 
 
Bug Fixes General Many improvements and fixes have been made to the terrain avoidance subsystem when missiles pass cliff edges. Laptop users can also view Wi-Fi signal strength and battery levels. Kotaku, It is not working with cxoffice A new InlineJustification font flag has been added. Canceling out of the Hotkey Menu via the escape key no longer causes temporary hotkeys to be saved. By default, this will multiply the damage dealt by 10 for the cheating player. Units owned by players that are in god mode will deal amplified damage, and take no damage. Fixed a crash that could occur while editing upgrade values.

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